September 2012 – November 2012
Made as an academic project for the course of 3d Animation and Vizualization at IST.
Gameplay & Graphics Programmer
Me, Hugo Gonçalves, Rita Tomé
A survival strategy game built for an academic project and also my second go at programming a graphical engine using OpenGL.
It’s mostly aimed as a tech experiment rather than a finished game. Featuring Skyboxes, Particle Effects and a simple physics engine.
As a Geometrymancer you can conjure geometric shapes to fight at your side. But having this power is more a curse than a blessing, as you are the envy of the black cylinders.
In this strategy game you control a tetrahedron called Geometrymancer and your job is to survive as long as possible against the never ending horde of cylinders. Collect vertices and summon your minions to defend you. How long can you last?
During development of this project, apart from working on a lot of small details here and there, the two features I was responsible for were: